Supporting creativity has been considered as one of the grand challenges in Human Computer Interaction (HCI). The goal of creativity support systems is to make "more people more creative more often". By creativity, we refer to the process that leads to an artifact that is deemed both novel and useful in a given field and domain. Crowdsourcing is the practice of outsourcing tasks on an online platform to a crowd of people via an open call for contributions. Given the inherent emphasis of crowdsourcing in collecting insights rapidly, inexpensively and accurately, crowdsourcing has been suggested as a key approach for creativity support. Organizations have recognized the potential of crowds, with companies such as Innocentive, Quirky and OpenIDEO finding success in Open Innovation.
This workshop aims to provide a forum for researchers and industry professionals to share, discuss and brainstorm their ideas about improving current and designing future crowd-powered systems that support creative work.
Involving the crowd in a creative process leads to several fundamental challenges. Crowd-powered creativity support systems operate in a space in which there is no right answer to a task. Research has shown that in situations without a ground truth, ambiguous results are still valuable. Subjective tasks are, however, prone to cheating. How can the quality of crowdsourcing results be assessed in such a divergent thinking setting? What forms of collaboration are useful and helpful in crowd settings? What incentives other than extrinsic motivation could be given to crowdworkers to participate in creative tasks? How will automation (Machine Learning and Artificial Intelligence) and human agents collaborate in creative tasks?
As creativity can be an attribute of individuals or teams, we will center the workshop around the following two themes as a broad estimate of the type of system designs that we hope to stimulate with the workshop: augmenting the individual, and supporting group collaboration.
The goal of this theme is to augment the individual's creativity and cognition with the crowd. The theme aims to develop improved software and user interfaces that empower users to be more productive, and more innovative.
Challenges under this theme include, for example:
This theme will explore supporting the creative work of small and large groups with the crowd.
Challenges under this theme include, but are not limited to:
Start | End | Program Schedule |
---|---|---|
09:00 | 10:00 | Welcome and introductions |
10:00 | 10:30 | Participants present their ideas 1 |
10:30 | 11:00 | Coffee Break |
11:00 | 11:30 | Participants present their ideas 2 |
11:30 | 12:00 | Formation of groups |
12:00 | 13:00 | Lunch |
13:00 | 14:30 | Break-out session in groups |
14:30 | 15:00 | Bad idea exercise |
15:00 | 16:00 | Break-out session in groups |
16:00 | 17:00 | Final presentations and discussion |
This one-day brainstorming workshop brings together researchers and industry professionals for advancing the state of the art in crowdsourcing creativity. The workshop activities will support participants to work together to ideate and design new applications and interfaces for supporting creative work with the crowd.
Our intention with this workshop is to bring researchers together to form future cross-boundary collaborations and to kick-start future joint research endeavors. Supporting creativity with technology is inherently exploratory and transdisciplinary. We therefore welcome a diverse set of members from the research community and industry, from fields, such as, but not limited to, from Communication and Social Science, legal studies, Sociology, Psychology, Economics, Computer Science, and Human-Computer Interaction, and others. The workshop is open to a broad audience to stimulate the workshop participants by exposure to new points of views from different disciplines.
We invite designers, researchers and industry practitioners interested in participating to submit original contributions in the form of vision and position papers (max. 4 pages, plus references) on potential applications and unsolved challenges. We specifically encourage the participants to share their ideas for projects to facilitate the hands-on brainstorming session in the workshop. The review of submissions will follow a juried process (see chi2018.acm.org/selection-processes). Submissions will be selected based on their relevance to the workshop themes, and the originality and novelty of the submitted ideas. Submissions should follow the ACM SIGCHI Extended Abstracts format (available as Latex template and interim template for Microsoft Word). Manuscripts should be submitted as email attachments in pdf format to the workshop co-chairs at dc2s2workshop@oulu.fi, by February 12, 2019. At least one author of each accepted paper must attend the workshop and all participants must register for both the workshop and for at least one day of the conference.